![]() ![]() For players willing to pull the camera back, there are a huge number of options designed to keep things from ever getting too daunting.įrom simple things like assisting with correct drifting technique, to putting a colored strip on the ground that lets players know the proper racing line and speed, players can employ the help modes as training wheels to help them get used to the rules of the road, or simply to make sure that things never get too strenuous. Hard-core players can turn off everything and encounter an authentic driving experience by placing the camera inside the cab of the automobile, forcing them to deal with the limited field of vision and weather conditions actual rally drivers have to overcome. The tracks and cars are great, but the thing that really elevates Dirt 3 to being a widely-accessible racing game is the scalable difficulty. ![]() It's such a great experience that I was annoyed every time I was going to be forced to do a lap race, since that meant having to loop around the same plot of land over and over again-but thankfully, those are relatively rare occurrences. The end result is that while players might get used to seeing a familiar turn or small hamlet, each new point-to-point race offers a unique course to enjoy. The developers then simply block off a few turns and create a dozen different routes on each map. Rather than simply building twelve routes for point-to-point races and calling it a day, the developers have taken a page from open world racing games like Need for Speed and created a few huge, sprawling areas with a latticework of roads intersecting through them. ![]() There's nothing close to the variety of options offered by any of the Gran Turismo games, but there's still plenty here for tuners to busy themselves with.Īlso generous, Dirt's tracks go above and beyond what players expect. A wealth of automobiles are unlocked over the course of the game, and each one has the option of being tuned to affect gear ratios, breaking, and aerodynamics. Set in the world of rally car racing, Dirt 3 pits boxy, yet deceptively fast cars against one another in various events and even something called gymkhana apparently it's the proper name of an event where players are asked to win points by getting air or drifting in a circle around piles of debris. Dirt 3 accomplishes this quite well by offering an unparalleled level of scalability in its difficulty, allowing even the most accident prone motorists to feel like a race champion. The trick is to give players exactly as much realism as they want, while making everyone feel as if they're speeding down a dirt road through a thick European forest. They're in the unenviable position of catering to the fantasies of those who imagine themselves driving some of the world's most powerful automobiles in professional competition, while always remaining aware of the fact that many, if not most, of those same people lack the hand eye coordination and focus necessary to accomplish such a task. Verisimilitude is the brand of these games, yet actual race driving is a stressful, draining activity. I don't envy developers working on realistic driving games. HIGH Racing through the dusty African night, drifting around corners at full speed.
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